

Wind your way down, descending the stairs until you reach the bottom of the shaft.

Follow the hallway straight ahead and you'll emerge onto a catwalk overlooking a large shaft with a huge rocket engine in the center. Once the corridor is clear, Danse will move down a set of stairs, and you'll find yourself facing a door leading to the Arcjet Engine Core. Another ceiling mounted gun will be around the next left corner of the corridor as well. Danse should take them out fairly quickly by himself, but you can lend a hand if you like. Go through the far door and you'll follow Danse into a corridor guarded by a pair of ceiling mounted guns. Note: On a desk beside a terminal in this room is a Tesla Science magazine You'll pass through another room and up a set of stairs, turning left at the top. Head up the ramp after Danse and across the upper level, dropping down through a hole in the floor after him. When there are only a few left on the radar, you can emerge and take the fight to the robotic minions by racing up the ramp. Use the broken concrete at the end of the hallway to take cover while you fire out at the synths at the top of the ramp and on the upper level to the left. Stay back here and let Danse enter first as it is easy to get shot six ways from Sunday here due to a large number (around eight or more) synths appearing on both levels and firing at you. Passing through the room beyond and then through a short hallway will bring you to a large open multi-level area with a ramp in front of you. Make sure to pick up all the energy cells found on the synth's bodies as you will want them to power your reward after completing this quest. Well, the first wave is done, but there's plenty more synths to go. Help out by dealing as much damage as you can until the last synth falls. Danse will be a good distraction here as the ranged synths should target him mainly.

Stay to the sides of the door or behind cover as you peek out to deal with them. You'll be up against five synths (two melee, three ranged) who will enter through the now open door across the room. Objective: Provide fire support for Paladin Danse Either way, when you gain access, open up the security door and take cover immediately. Interact with the terminal if you have the required hacking perk, or look for the lab analyst's terminal to retrieve the password. You'll pass through another couple of hallways, arriving in a room with a terminal on a desk ahead of you with a set of locked doors opposite it.
#CALL TO ARMS RDR2 FULL#
Trail after Danse into a hallway and then a room full or dismantled protectron and other torn apart robots.Īsk him about the destroyed robots to find out what you're dealing with here. When you reach the place, speak to Danse and then head through the front door. As expected the place is in shambles. You can always kite them around Danse if they all target you at once, letting him mop them up. You might run into a bloatfly or two as well as a small group of wild mongrels here as you move up the hill, so pick them off before trotting onwards. Even on survival difficulty, Danse's laser rifle should tear through them pretty quickly.Ĭontinue along the dusty road, shortly afterwards turning to the right and heading up a hill towards the orange and black Arcjet Systems. Join the fight, but let Danse rush forward to be your distraction and meat-shield. Just ahead of this you'll see a group of raiders standing in the road, in mid-battle with a caravan. Keep an eye out for a ruined bus on the right side of the road as on the other side of the road opposite is a crate you can loot for some explosives. Danse will explain a bit more about his and his team's situation as you stroll along. He'll then head almost due West along an old stretch of road. Exit out the door after him and down an alley beside the station. You can also talk with Haylen or Rhys as well for some extra information.Īfter confirming you are ready to go, Danse will head out of the police station. When you're ready to begin the quest, hoof it to the Cambridge police station and have a brief chat with Danse inside. Note: You will be facing enemies armed with energy based weapons almost exclusively (except when on the way to the Arcjet facility at the beginning of the quest), so consider adjusting your armour to defend against this damage type on higher difficulties. Triggered by talking to Paladin Danse again after completing BoS Quest 02 - Fire Support INS Quest 02 - The Battle Of Bunker HillīROTHERHOOD OF STEEL QUEST 03 - Call To Arms.
